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Test your gamepad instantly in the browser. No downloads or signup required.

Controller Checker tools

Fight Stick Tester

Check arcade joystick directions and fighting game buttons in your browser.

Live axis and button map

Fight stick SOCD tester

Connect a device, then press any control.

No Controller
Axis 00.000
Axis 10.000
Axis 20.000
Buttons pressed0
8-way direction: --UDLR raw: --Simultaneous buttons: 0
AXIS 0 0.00AXIS 1 0.00AXIS 2 0.00AXIS 3 0.00

Fight Stick Tester for PC and browser troubleshooting

Test an arcade fight stick's eight-way gate, face buttons, simultaneous inputs, and release behavior with a local gamepad tester. Connect the device, press a control, and compare the live values with the physical response. Results depend on browser support, operating-system mapping, firmware, and the USB or wireless connection path.

How to test arcade stick directions and buttons online

Connect the fight stick in its intended PC mode and press one button to activate it. Move through up, down, left, right, and all four diagonals, returning to neutral after each input. Then press every attack, option, shoulder, and auxiliary button individually before testing the combinations you use in games.

  • Confirm each cardinal direction activates and releases cleanly
  • Hold diagonals to verify that two directions register together
  • Press multi-button combinations to check simultaneous input

Fight stick SOCD and simultaneous input test explained

SOCD means simultaneous opposite cardinal directions, such as left plus right. Many modern leverless and arcade controllers clean these inputs in firmware, so the browser may receive neutral or a prioritized direction instead of both raw signals. Use this tester to observe the final report, then compare it with the rules and settings required by your game or event.

How to find stuck, bouncing or mis-mapped arcade buttons

An input that remains active after release can point to a switch, wiring, or mapping problem. Rapid flicker from one deliberate press can indicate bounce, although browser frame sampling cannot replace an electrical switch test. If two physical buttons trigger the same browser index, verify the fight stick's mode and profile before opening the case.

Browser limits for arcade controller response testing

This page confirms browser-visible states but does not measure true switch actuation force or full end-to-end game latency. USB report timing, operating-system scheduling, the game engine, and the display all add delay after a button closes. Use the result to isolate mapping faults, then run a focused timing comparison if latency is the concern.